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Lone wolf divinity 2
Lone wolf divinity 2









lone wolf divinity 2 lone wolf divinity 2
  1. LONE WOLF DIVINITY 2 MOD
  2. LONE WOLF DIVINITY 2 PATCH

LONE WOLF DIVINITY 2 PATCH

Maybe in a future patch or add-on they might make this better. Also cannot recall seeing any spear weapons that I thought were particularly amazing.

lone wolf divinity 2

LONE WOLF DIVINITY 2 MOD

I have yet to hear of anyone outside of a mod situation opt for a serious spear wielder. Overall, in tandem with heavier armor, STR tends to win out here. Could definitely see some more chances for cross-skill tree support here to help better define the identity of a spear wielding polymorpher, as well as allow for a more interesting set of build combinations. Seems like an opportunity miss here, as we all know from other games the Spear Thrower + Shield (Commander/Paragon) archetype that might utilize Huntsman and Deadly Savage (Druid/Feralan) archetype that might utilize Scoundrel. Spears have very little synergy with damage skills from the primary FIN-trees, Scoundrel and Hunstman. Works for either STR or FIN (and INT for stave weapons). Most Warfare skills scale with whatever your melee weapon's primary stat is. If you had to choose based on this factor alone, go with STR-gear. I believe only a few Polymorph skills scale with FIN otherwise, it's STR. If you really love spears then great otherwise, you'll find a lot more STR-based weapon options: 1H + Shield, Dual Wield 1H, and lots of 2H weapons. This is because spear weapons are FIN-based. I guess the spear allows for more crit power? Everything seems to scale to strength. I still don't understand why they're a finness class though, according to metamorph. As long as you're keeping up with all of that, it's a pretty cool way to abuse Lone Wolf with more than two characters. As far as combat experience goes, everyone will get the experience from kills as long as everyone is part of the combat. If you're not in the same party, then only one party will get the experience for completing a quest. You also have to be careful with experience. Then there's also more friendly fire with certain things since you're not all in the same party anymore. It's only an issue because you can't really make use of the doubled memory unless you split the party and set up your extra skills before starting the combat, but obviously you can't do that all the time. You'll have a base of 10 memory double to 20 because of Lone Wolf, but then it goes back to 10 after you rejoin the parties together. Memory becomes a bit problematic, since you'd be going back and forth activating and deactivating Lone Wolf. We would stay in the same party for the majority of the game and would only split the party whenever we entered combat, so we would only really have Lone Wolf active when it mattered the most. The way I used to do this when playing with my old friend was like this. It's only doable when you're playing with other people, though, since you can't have multiple active parties in solo play. You'll have two parties in the game at that point, each with two characters who all have Lone Wolf active. If you're playing with four characters, you can just remove two of them from your party. You just need to have a maximum of two characters in your party in order for Lone Wolf to activate. There is a way to use Lone Wolf with more than two characters, if that's what you want to know.











Lone wolf divinity 2